From the application developer perspective, Media Elements are like Lego pieces: you just need to take the elements needed for an application and connect them following the desired topology. In Kurento jargon, a graph of connected media elements is called a Media Pipeline. Hence, when creating a pipeline, developers need to determine the capabilities they want to use (the media elements) and the topology determining which media elements provide media to which other media elements (the connectivity). The connectivity is controlled through the connect primitive, exposed on all Kurento Client APIs. This primitive is always invoked in the element acting as source and takes as argument the sink element following this scheme:


For example, if you want to create an application recording WebRTC streams into the file system, you’ll need two media elements: WebRtcEndpoint and RecorderEndpoint. When a client connects to the application, you will need to instantiate these media elements making the stream received by the WebRtcEndpoint (which is capable of receiving WebRTC streams) to be feed to the RecorderEndpoint (which is capable of recording media streams into the file system). Finally you will need to connect them so that the stream received by the former is fed into the later:


To simplify the handling of WebRTC streams in the client-side, Kurento provides an utility called WebRtcPeer. Nevertheless, the standard WebRTC API (getUserMedia, RTCPeerConnection, and so on) can also be used to connect to WebRtcEndpoints. For further information please visit our Kurento tutorials.